Alright so it may not be Monday but its time for some final impressions!
The TLDR is that if you are buying them strictly as wireless headphones without the gaming aspect, they are one of the best wireless headphones on the market and represent incredible value at $399. Pack in all the extra features they boast and I can see the Mobius shooting to the top of the marketplace ridiculously fast. There are a few drawbacks (having to attach the mic for calls which looks a little funny in public, some QOL features not implemented, noise isolation is not fantastic for air travel). However, despite those drawbacks, I’ve already put in an order for myself and my wife.
Now let’s take a deep dive into the Mobius!
Build and Comfort
First things first, the Mobius does not feel as plasticky as it looks. The headband does not have a ton of flex to it but it fits nicely on the head. I did not want to flex it too hard as the unit is going back to Audeze. Tiny bit of clamping pressure but nothing close to the 6XX. The headband has a soft cushion just under the middle of the headband and I do wish it was a little thicker and covered a little more space but I have a fairly large head so that’s more a personal preference.
The ear pads are soft, comfy and large enough for my ears to fit comfortably inside them with some room to wiggle. The Earcups swivel so you have a bit of room to play with in regards to how they sit on your ears and I did find that the position of the ear cups did matter when it came to sound.
In The Box
As I said in the above post in the thread the Mobius comes with the following items (unboxing video will be going up shortly as well!)
- Detachable, flexible microphone
- Cable with 1/8" to 1/8" (3.5mm) Aux connectors
- Cable with USB A to USB C terminations
- Cable with USB C to USB C terminations
- Quick Start guide
- Instruction manual (called “The Traveler’s Handbook to the Mobius Universe”)
- Warranty booklet
The cables are all nice and are the proper length for listening. The instruction manual kind of feels like it was written by somebody who writes for Disney videos before a ride (Soarin’, Indiana Jones, Etc…) Kind of fun and doesn’t take itself too seriously. The instruction manual is a bit of must though for the first couple hours with the Mobius just because the sheer amount of features and options is overwhelming while you try to figure out what the buttons do.
The Mobius has multiple options to connect to your source! Switching between them is pretty easy. Just takes a double click of the 3D mode button and the voice will tell what input you've switched to. The modes available to you are:
- USB (Either USB C or USB A)
- Aux (3.5mm termination)
- Bluetooth (AAC, LDAC, no aptX)
For the sound portion, its going to be broken up as the Mobius fits a lot of different markets.
Mobius Audio Modes and EQ Presets
As I've said before, the Mobius has a slew of modes and presets. I wasn't sure what to expect when the Mobius was first being talked about and I said previously that even if all the features don't hit, it should still be a good pair of headphones. I'm happy to say that Audeze nailed it. There are some slight hiccups but they may not be present in the final production unit since I know they were still working on it when they sent this unit to us. One negative was that the Mobius does not remember your settings so everytime you start it up you do have to switch over to the mode and preset you want for whatever device you are using. Not a huge deal but just a QOL thing. Now lets look at the audio modes.
2 channel. With 2 channel you can still use the 3D mode option. This is the only audio mode available to you if you use the Mobius wirelessly however you can still change the EQ presets.
7.1 Surround. Obviously where 3D mode thrives. Music can be muddled and I would I wouldn’t recommend this mode for music but for games, the Mobius shines. Some of the games tested with 7.1 Surround and 3D mode were CS:GO (PC & Mac), Overwatch (PC), Final Fantasy XV(PS4), Until Dawn(PS4), Last of US(PS4), Call of Duty Black Ops 3(Xbox One), Resident Evil 7(Xbox One), Legend of Zelda Breath of the Wild (Nintendo Switch).
High-Resolution: 3D mode is not an option with High-Res. It is 2-channel of course and the Mobius does sound pretty fantastic for music on this mode. This is the option I spent pretty much all my time with at work with my Macbook.
The EQ Presets are as follows:
Default: Supposed to be the closest to Audeze house tuning. I did not find it to be as laid back as Audeze’s LCD series. I have not heard the Sine though so I don’t know if this tuning might be close to that without any measurements.
Footsteps: Enhances the sound of footsteps. Great preset for survival horror games. I was able to hear things in the background that I never noticed before like leaves rustling or whispers in the background. Used this preset for CS:GO as well.
Ballistics: Provides more impact on ballistic sounds and gunshots. Makes FPS games sound a little more frantic. Gunshots and grenades do have a lot of impact with this mode. I don’t think I’d use it for multiplayer FPS games but for single player it definitely helps with immersion. I also used the Ballistics mode for some watching of blockbuster movies and it was a lot of fun!
Music: Eq for listening to music. I found myself sticking to this preset the most often when it came to music listening. It is a little warming than the default preset and really fits my preferred sound signature.
Racing: For racing games. Never used it.
RPG: For RPG games and immersion. I did spend a fair bit of time on this preset. It actually seems a little brighter than the other presets and I don’t know if that’s because RPGs generally have orchestral scores and it was tuned for that.
Flat: Turns the EQ presets off. Didn’t spend a ton of time on the flat EQ as it wasn’t for me. I’m sure there are purists out there who will enjoy it though.
The switching between the modes is pretty easy and seamless once you get the hang of it. To switch between the audio modes, press down on the microphone volume wheel (Audeze says for 3 seconds but I found it takes around 5). As with switching the inputs, a voice will tell you what audio mode you have switched to. When connected to my Macbook, the 3 different audio modes show up as 3 different devices in the audio options so you do need adjust the volume and settings the first time around when connecting the 3 different audio modes to start.
To switch between the EQ presets, you do a single click on the microphone volume wheel and scroll either up or down. The voice will tell you what setting you are on. This one is a little tricky to get used to as I found that sometimes it would not swap and sometimes I would end up scrolling too far. This issue could be fixed in the production units though.
I did all of my listening while commuting with the Mobius in wireless mode through an iPhone 7. Unfortunately we don't currently have any devices with LDAC in the office to test it with nor did I do any wireless gaming since the only option available is 2 channel stereo which feels like a bit of a waste when it comes to the Mobius' features. 3D mode can be used in conjunction with the wireless sound but I listened to music with it off as it can be a little off-putting when it comes to music.
The isolation on the the Mobius is not fantastic. When wearing them outside, you can definitely hear louder noises like cars, trains, planes etc.. But I still found myself enjoying them when wearing them outside. If you are looking for noise isolation or cancellation in a wireless pair of headphones though, I would look elsewhere. If you are looking for fantastic sound though, the Mobius is exactly where you should be looking. The Mobius beats out the other wireless headphones in its space quite easily when it comes to sound. It doesn't have that bloated consumer bass that you find in a lot of the wireless noise cancelling headphones. Instead it has a much more natural sound with a warm sound signature. Like I said before though, it isn't quite as laid-back as Audeze's LCD sound. Everything feels a little tighter and punchier.
I did find that when I was listening wirelessly I was generally pushing the volume in the 80-85% range on my phone. The Mobius lasted between 6-10 hours before needing a charge and the charge time is in the 2-3 hour range so it is definitely a headphone that you will have to remember to charge overnight or before a long flight.
In terms of USB listening, I was using the USB C to USB C cable on with my Macbook Pro. One quick note is the Mobius do require a little bit of juice so if you are using a Macbook, you will have to plug it into the left side instead of the right as the right side doesn't provide enough power.
The Audio mode of choice for me was High-Resolution and the EQ preset was music. This was just my go-to and is what made me decide to buy a pair before I even got test them out for gaming. It gives the Mobius a warm, detailed sound signature that I absolutely love. The Mobius is also one of the few Audeze headphones where I didn't stick to trance / synth and used it for a variety of genres. The sound reminds me of the AEON Flow Closed but the sound is livelier and fun. The Mobius' low-end just sounds impressively natural. Mids are present and detailed. Highs are a little recessed (but I think that has more to do with the music EQ preset. Using it in something like the default makes everything feel a little more balanced and if you throw it on RPG the highs are present while losing a little bit of the low-end). I used a wide variety of tracks for testing and I've been listening to them for just over 80 hours now. Some of the test tracks are:
I don’t think I can emphasize enough how much I enjoy the sound of the Mobius. There is a definite improvement in sound quality between wireless and the USB though and I am not sure how much of that has to do with the option of the High-Resolution mode. If you use just the Mobius for wired music listening use, it also justifies the $399 price tag by itself.
Please see the post farther down in the thread for some clarification on 7.1 for console gaming as well as head tracking.
The Mobius provides an immersive gaming experience that I haven’t experienced with other gaming headphones. I haven’t tried the cheaper headsets from the likes of HyperX or Razor but from the mix of audiophile headphone manufacturers who have all made “high-end” gaming headphones (Sennheiser, Audio-Technica, Beyerdynamic to name a few) the Mobius is one of the few that actually sounds and feels like a high-end gaming headphone. All that without the RGB lighting which manufacturers seem to think is required for gaming headphones.
This is where the 3D Mode and 7.1 Audio Mode really shine. You do have to be connected with a wire though, whether it be aux to your controller or USB to your Macbook/PC (or if your PS4 or Xbox are close enough you can go through those USB ports). Wirelessly as stated above, only 2 channel stereo is available to you. 3D mode can still be used but its not the same experience at all as having the 7.1 enabled. I am not going to get into too much detail on the gaming side but I will say these are the best gaming headphones I will ever own (at least until the technology is pushed farther along in a few years). My wife last 10 minutes with them on while playing Until Dawn before she had to take them off because she could hear too much detail. Which is an excellent problem to have!
If you can't tell from my impressions, I really like the Mobius. It offers ridiculous value for its price and Audeze probably could have gotten away with charging more for it if they weren't marketing it as a gaming headphone. The musical experience is fun and fantastic, wirelessly they can actually qualify as audiophile wireless headphones and they provide a deep, immersive gaming experience. The design will definitely be off-putting for some but I actually quite like the blue on the Mobius. I think if Audeze wants to fully realize the Mobius potential, they will release a black version or something a little more understated than their already understated design and they will easily tackle a large portion of the market. The Mobius delivers on so many more levels than I expected. I will say though, that due to the amount of features that are built into the headphone there are bound to be some QC issues which I thankfully did not run into. To those of you who got in on the indie go go campaign early, you guys are in for a treat. And for those looking for wireless headphones that actually boast good sound, I would definitely recommend giving the Mobius a look.